![]() ![]() ![]() Most 2D artists would be happy to see their character made in 3D, just don't forget to ask the author's permission. ![]() If you're going to create a non-commercial character you can use another artist's concept. Unfortunately concept art isn't my strong point, so I think you would be better off learning about this from a different artist. The first step in creating a character is an idea or concept art. Here is a list of software that I'm going to use: 1) Maya 2) Photoshop 3) ZBrush 4) Deep Paint 5) Marmoset Toolbag 6) Adobe Premiere 7) Faogen 8) Google! Modeling It may be different from your own pipeline and I don't claim to be 100% right on all aspects, but I'll share my workflow and I hope that some of these tips will be useful for you. My tutorial will start with the basic modeling steps and I'll try to show the tricks I use for creating good looking models, hand-painted textures and for presenting the image well upon completion. But what does "old-school' exactly mean? Simply put, it means the model is not going to contain many triangles and it will have full hand-painted Diffuse textures, Specular maps and Glow maps but no Bump or Normal maps. This is my first tutorial about making an "old school" low poly 3D character. My name is Tamara Bakhlycheva and I'm a freelance character artist also known as First Keeper. ![]()
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